Rogue > Assassin, fighting with a dual katars. The shared foundation both Rogue > Assassin lines build on: Hide, the dual-katar combo chain and the poison/bleed basics that Dark Walker and Hunter both start from. It splits into two lines at your second job: Dark Walker and Hunter.
At the current level cap (40), the two lines share almost everything below — see each line's own page for what is already unique to it and what unlocks as the cap rises.
Every Assassin skill
| Level | Skill | Ranks |
|---|---|---|
| 1 | Craft | 1 |
| 1 | Ghost Hand | 12 |
| 3 | Dragon Claw | 11 |
| 4 | Dragon Claw | 3 |
| 4 | Hands of Ghost | 2 |
| 6 | Rage | 3 |
| 8 | Serpent Fang | 10 |
| 8 | Snake Bite | 3 |
| 10 | Flow Of Wind | 3 |
| 10 | Stealth | 5 |
| 12 | Hide | 3 |
| 12 | Snake Bite | 3 |
| 14 | Mangle | 3 |
| 17 | Gouge | 3 |
| 20 | Assassinate(PVE) | 5 |
| 20 | CP Charge | 1 |
| 20 | Combat Stealth | 3 |
| 20 | Dragon Claw | 5 |
| 20 | Dual Weapon Expertise | 1 |
| 20 | Dual Weapon Mastery | 8 |
| 20 | Flow Of Wind | 5 |
| 20 | Hands of Ghost | 10 |
| 20 | Hide | 10 |
| 20 | Infect | 6 |
| 20 | Leather Mastery | 8 |
| 20 | Light Armor Mastery | 12 |
| 20 | Neurotoxin | 3 |
| 20 | Rage | 5 |
| 20 | Snake Bite | 5 |
| 22 | Assassinate | 5 |
| 22 | Hide(PVE) | 10 |
| 22 | Tendon Slice | 1 |
| 24 | Blitz | 5 |
| 24 | Self Recover | 1 |
| 24 | Silent Fury | 5 |
| 25 | Flashing Wind | 5 |
| 26 | Blitz | 5 |
| 26 | Twin Snake | 4 |
| 26 | Twin Weapon Mastery | 12 |
| 27 | CP Charge | 1 |
| 27 | Strangle | 8 |
| 28 | Flashing Wind | 5 |
| 29 | Sprint | 3 |
| 30 | Brace | 1 |
| 30 | Evasion Mastery | 2 |
| 30 | Mana Font | 1 |
| 30 | Mend | 1 |
| 30 | Snap Shot | 1 |
| 30 | Sunder | 1 |
| 30 | Twin Snake | 4 |
| 30 | Vanish Step | 1 |
| 32 | Ambush | 6 |
| 34 | Purification | 1 |
| 36 | Gouge Mastery | 1 |
| 37 | Heart Stab | 1 |
| 37 | Increase Evasion | 1 |
Skill names and every skill and buff description now show fully in Portuguese when the game language is set to Portuguese — only the skill name itself stays in English, to match what is drawn on the skill bar. Names below are exactly what is shown in-game; the numbers behind each one (damage, cooldown, MP cost) change with balance passes too often for a table to keep up, so check the in-game tooltip once you have learned a skill.
Where to go next
- Dark Walker and Hunter — this job's two lines
- Classes — how the roots, first jobs and lines fit together
- Marbles — the flat damage bonus every class can carry
Reviewed 2026-09-21
