Getting Started
Your account, your side, your class.
Getting Started
Make an account, pick a side, and learn the handful of systems that matter in your first week.
Factions
Olympus and the Titans - what your side actually changes, and how to switch it in game.
Classes
Three roots, six first jobs, twelve real class lines - and why your weapon matters more than your class name.
Warrior
Every Warrior skill shared by both its lines, and the level each one unlocks at.
Swordsman
Every Swordsman skill shared by both its lines, and the level each one unlocks at.
Assassin
Every Assassin skill shared by both its lines, and the level each one unlocks at.
Archer
Every Archer skill shared by both its lines, and the level each one unlocks at.
Cleric
Every Cleric skill shared by both its lines, and the level each one unlocks at.
Wizard
Every Wizard skill shared by both its lines, and the level each one unlocks at.
Defender
Defender's own skills and the level each one unlocks at, on top of the shared Warrior kit.
Barbarian
Barbarian's own skills and the level each one unlocks at, on top of the shared Warrior kit.
Champion
Champion's own skills and the level each one unlocks at, on top of the shared Swordsman kit.
Gladiator
Gladiator's own skills and the level each one unlocks at, on top of the shared Swordsman kit.
Dark Walker
Dark Walker's own skills and the level each one unlocks at, on top of the shared Assassin kit.
Hunter
Hunter's own skills and the level each one unlocks at, on top of the shared Assassin kit.
Ranger
Ranger's own skills and the level each one unlocks at, on top of the shared Archer kit.
Chaser
Chaser's own skills and the level each one unlocks at, on top of the shared Archer kit.
Priest
Priest's own skills and the level each one unlocks at, on top of the shared Cleric kit.
Shaman
Shaman's own skills and the level each one unlocks at, on top of the shared Cleric kit.
Elementalist
Elementalist's own skills and the level each one unlocks at, on top of the shared Wizard kit.
Sorceror
Sorceror's own skills and the level each one unlocks at, on top of the shared Wizard kit.
War & PvP
Sacred War, the Colosseum and the Gods of War.
Dungeons & Raids
Where to go, what it costs, what it pays.
Dungeons
Instanced mission dungeons - the coin budget that limits them, the six clear grades, and the full level ladder.
Tower of Sisyphus
Sixty-three floors, one monster level per floor, eight ways in, and the heroes' blessings along the climb.
Raids
The three raids, built for big groups - their levels, the Squad they need, and what makes them different from mission dungeons.
Gear & Crafting
Making it, refining it, breaking it.
Crafting
The craft window, what a recipe costs, and why a craft can never fail.
Professions
Nine trades you can all learn, one gathering and one crafting trade active at a time, the level ladder and the mastery trials that gate it.
Enchanting
Scrolls choose the attribute, the roll only chooses the value - plus the second slot and the unidentified option.
Reinforcing
+1 to +10, the four outcomes of every attempt, and the real cost of a high grade.
Marbles
The soul slot - a charged, single-use burst of flat attack that every class can carry.
Tome of Power
Register the gear a dungeon drops into its own line of the book, and it pays permanent passive stats - even while you wear something else.
Blacksmith
Weapons, shields and plate armour. The trade the dungeon sets were written for.
Weaver
Leather and cloth armour, cloaks, mufflers and stoles.
Handicrafter
Rings, necklaces, orbs, bows, staves, fishing rods, marbles and monster cards - one crafting trade.
Chemist
Potions, reagents and the catalysts every other trade consumes.
Culinarian
Food that carries a buff out of town with you.
Enchanter
Puts an attribute on an item, and makes the scrolls and powders it takes.
Herbalism
Harvest herbs from the wild. Feeds every potion and reagent in the game.
Mining
Work ore seams for the metal every weapon and plate armour begins as.
Fisher
Works the water for catches no land trade can reach.
Jeweler (now Handicrafter)
The Jeweler is now part of the Handicrafter.
Woodworker (now Handicrafter)
The Woodworker is now part of the Handicrafter.
Lapidary (now Handicrafter)
The Lapidary is now part of the Handicrafter.
Cardist (now Handicrafter)
The Cardist is now part of the Handicrafter.
Companions & Looks
Pets, mounts, costumes and cards.
Pets
226 companions, how you get and summon them, the equipment they wear, and what they are not.
Mounts
Riding, the three speed tiers, and the handful of mounts that check your god.
Costumes
Appearance gear that changes how you look without changing what you wear.
Monster Cards
Wear a monster's face for five minutes - hide in its pack, and keep its blessing for exactly as long.
Guilds & Economy
Guild points, Drachma and the battle pass.
Guilds
Guild Points, the five guild levels, donating gear, the ten guild buff skills, the Guild Base and its monthly boards.
Guild Hall
Decorating your guild's hall, the buff a well-furnished hall gives, and the private rooms members can buy and open to guildmates.
Item Mall
Drachma, the in-game shop, and how a purchase actually reaches your bag.
Battle Pass
Forty tiers a season, a free track and a premium one, opened with Ctrl+P.
Achievements
Six categories, five trophy tiers, claimable rewards and titles - plus one quirk worth knowing.
Premium
The 30-day subscription - offline shop, offline gathering and free waypoint travel, for every character on the account.
Titles
168 titles, how they are earned, and why every one of them makes your character stronger whether you wear it or not.
