Getting Started

Getting Started

Make an account, pick a side, and learn the handful of systems that matter in your first week.

Legend of Edda: Pegasus is a free-to-play anime MMORPG set in a Greek-mythology world split between two warring pantheons. This page is the short version of everything the rest of the wiki explains in detail.

Make an account

Sign up on this site at Registration. Usernames and passwords use letters, numbers and underscore only - no spaces, no punctuation - and both are limited to the lengths the form shows you. The same account logs into the game, the Item Mall and this website.

Then install the client: the Play Free button at the top of this site takes you to it.

If a friend invited you, open their link before you sign up: the referral is stored the moment you land, so they are credited when you finish.

Get into the world

You start in Gaiyan Town, the main town and the hub every road leads back to. Its NPCs cover almost everything you need early:

  • the craft benches run the craft window, and they are split by what the item is rather than by who makes it - weapons at Bigorna, armour at Jacks, accessories and the rest of the Handicrafter's goods at Beryl, and the other auxiliary goods at three separate crafters. See Crafting
  • the Enchanter runs Enchanting and Reinforcing
  • the Guild Master creates guilds, levels them and sells guild skills

The Beta, before you start

The Beta opens on Friday 6 November at 20:00 BRT, and that changes how to read the rest of this wiki:

  • The level cap is 40. Anything gated above it - the later dungeon tiers, scroll tiers III to V - exists but cannot be reached yet.
  • Every character starts fresh at the open. Nothing from the Open Alpha carries over.
  • Beta progress may still be reset before the full release. The Beta is a test phase: play for the test, not for the stash.

Six things worth knowing early

  1. You can learn every trade, and work one gathering and one crafting trade at a time. All nine professions can be learnt, each with its own level and experience; switching the active one in a family is free and instant, and never costs you a level. What gates them is the mastery trial at trade levels 3, 6 and 9, not a choice you make once. See Professions.
  2. Your faction decides who you fight. Olympus and the Titans are permanent enemies: on the field maps past Frosty Wind Valley the other side can attack you, while towns are always safe. Part of the item pool exists in two faction-locked versions. See Factions.
  3. Your weapon decides your attacks. Each weapon type has its own basic-attack chain, and most skills are locked to one weapon. See Classes.
  4. Dungeon entries are a daily budget, not a cooldown. Every character gets bronze dungeon coins each day; a mission dungeon costs one, a raid costs three. See Dungeons.
  5. Refining gear can destroy it. Up to +3 is safe. From +4 a failure can knock the grade back down, and from +6 the item can break outright. See Reinforcing.
  6. Sacred War is not endgame-only. Battlefields are split by level bracket starting from level 1, and kills score just as captures do. See Sacred War.

Useful shortcuts

ShortcutWhat it opens
YThe achievements window
Ctrl+PThe battle pass window
ECharge your equipped marble, and toggle auto-charge
Shift+ECharge one marble, once, without touching auto-charge
Ctrl+KThe Card Album
Ctrl+TThe calendar of fixed field events

Controllers are supported. Press a button on a gamepad and the game switches to a controller bar; press any keyboard key to switch back. F12, or Back+Start on a pad, saves a screenshot.

Getting around, and the open world

  • Waypoint travel. Talk to a save-point NPC to travel, for gold, to any waypoint you have unlocked. Waypoints unlock as you reach them, and a chat line tells you when one does. The Stone of Return still takes you back to your save point. With Premium from the store, waypoint travel is free.
  • Offline shop. A personal shop stays open after you log out - until you log back in, for up to 7 days, or until the map restarts. Each sale's gold goes into your purse as it happens, and a mail tells you what sold. An empty stall does not stay open. When the Premium subscription is on sale in the store, the offline shop requires Premium.
  • Offline gathering. Gathering trades can keep working while you are away - see Crafting.
  • Invasions break out on Gaiyan Plain, Gold Mine, Frosty Wind Valley, Frozen Temple, Entrance of Trial, Snow Mountain and Secret Passage, bringing red Invader monsters. A tracker window shows the event's progress, healing counts as taking part, and taking part pays experience and God Points. See Sacred War.
  • Fixed events run on a weekly calendar: five a day, at 10:00, 13:00, 16:00, 19:00 and 20:00 server time, between the Sacred Wars. Open it with Events (Ctrl+T) in the Game System menu or by clicking the server clock beside the minimap. A fixed event is announced 15 and 5 minutes ahead, is half again as big with one more elite, pays double EXP and triple God Points, and its victory bonus lasts twice as long. Clicking a running event on your map walks you there. Smaller random events fill the hours in between.
  • Secret Passage is reached on foot only. It has no waypoint and its save point does not bind, so neither waypoint travel nor a Stone of Return will take you there - walk in.
  • Volodo, a level-100 world boss, appears at random spots in Secret Passage and returns every 6 to 12 hours.

Early-game economy

  • Quests carry you through the first levels. Up to level 16 the quests on your path pay for each level on their own. From 17 they pay a shrinking share - about 90% of a level at 17, down to about 20% by 39 - and hunting makes up the rest. A full day of dailies adds only a small slice of a level.
  • Weekly quests reset once a week. The Oracle Goddess asks you to climb the Tower of Sisyphus to floor 15 for a Bronze Coin, Agon in the Colosseum pays God Points for fighting one match, win or lose, and each trade NPC in Gaiyan Town has a weekly for its own profession that pays gold, a Bronze Coin and a manual worth half a trade level.
  • NPCs buy items for half their shop price. Gold Coupons sell at face value.
  • Monster gold ramps with level. Above level 20 the gold a monster pays climbs to about 4x by level 40, so a full skill tree at the cap costs roughly 2,700 kills.
  • Low-level quests reward Healing Bandage and Magical Wine. Both come in tiers, one per 20 levels, and Magical Wine works for every class.

Your minimap shows the monsters around you as dots, with their own marker.

Every page here is written from the game's own data files. If a page and the game disagree, the game is right and the page is stale - tell a GM.

Reviewed 2026-10-16