Sacred War is the Titanomachia: scheduled faction battles between Olympus and the Titans, three times a day, across one battlefield per level bracket. It is a god-point race, not a single objective - which is why a player who only fights still moves the scoreboard.
The three modes
| Mode | Battlefields | How you win |
|---|---|---|
| Relic | Nine | Take artifacts off neutral arks, carry them home, engrave them on your faction's ark |
| Escort | One (Shrine of Heaven) | Relic rules plus a destructible escort target worth a large bonus |
| Conquest | One (Temple Conquest) | Nine neutral shrines stand on the map; break one and it flies your banner. Hold every shrine and the war ends early |
All three modes ran live for the first time in August 2026; before that, Conquest was finished code with no battlefield assigned to it.
The relic loop
- An artifact rests on a neutral ark.
- Capturing takes a few seconds of standing still.
- While you carry it you are debuffed - you are slower and more fragile, and everyone can see you.
- Engraving it on your own faction's ark, again on a timer, grants your whole faction a blessing that lasts the rest of the war.
- Killing an enemy carrier drops the artifact back.
Scoring
Captures, summons, engravings, relic destruction and kills all award god points. That is the design decision that makes the mode work for everyone: a pure damage build with no interest in objectives still contributes.
Points earned in war feed the ladder behind the Gods of War titles.
The schedule
Sacred War runs to a fixed daily timetable, not to a cooldown or a queue. Since 5 September the rotation is one battlefield per level bracket, opening at 11:00, 17:00 and 21:00 server time - Skyway I for Lv.20~40 and Skyway for Lv.1~19, both at the same moment, six battles a day. A war window is about 22 minutes end to end: two minutes of preparation, fifteen of battle, then the final push and the result screen.
The full timetable is on the [Sacred War page](/sacred-war) - every battlefield, every start time, and a conversion into your own timezone. Server time is Brazil (America/Sao_Paulo, UTC-3).
⭐ The rotation changed on 5 September, and the old start times are gone. Until then eleven battlefields ran 287 wars a week, and two arenas of the same bracket routinely opened at the same minute - the low bracket never once had a battle to itself, so every turnout was split in half. The nine surplus battlefields were taken out of the rotation rather than kept as a menu nobody could fill. If you are waiting for a war at 00:00, 00:30 or 01:00, it will not come: those slots no longer exist.
Phases and rules
- A war runs preparation, battle, result. The battle phase is typically 15 minutes; the preparation phase is a couple of minutes.
- Standing still too long is punished. Two minutes without acting applies a coward debuff.
- The battlefield names state the real bracket. They used to quote the old cap-90 ranges while the server admitted something else entirely, which is how a level-1 character was offered a "Lv.75~90" war; that was fixed on 28 August, and the names and the gates have agreed ever since. The live ladder is Lv.1~19 and Lv.20~40, one battlefield each, both opening together.
- You cannot change faction while standing in a war map.
Where to go next
- Gods of War - what the god points you earn are worth
- Factions - what side you fight on and how to change it
- Sacred War scoreboard - which faction is actually winning
Reviewed 2026-09-06
