Gear & Crafting

Chemist

Potions, reagents and the catalysts every other trade consumes.

Potions, reagents and the catalysts every other trade consumes.

One of the twelve professions. Every trade runs from level 1 to 10 and keeps its own level and experience; a character can hold all of them at once, from character level 20, for no gold.

At a glance

FamilyCrafting
Where you workBasil, every craft counter
Recipes35
Mastery trialsAt levels 3, 6 and 9
SkillsCraft
  • Basil: Gaiyan Town

Levels and ranks

Take the trade from the profession tab in the character window. Experience comes from every craft or gather the trade owns, and the amount depends on what you made or picked.

LevelRankExperience to the next level
1Apprentice200
2Apprentice500
3Journeyman900
4Journeyman1,400
5Artisan2,000
6Artisan2,700
7Master3,500
8Master4,400
9Grandmaster5,400
10Grandmaster-

Mastery trials

This trade cannot pass level 3, 6 or 9 until you finish that level's trial with Jacks in Gaiyan Town. Each asks for two pieces of your own work from the level being tested. Your experience keeps banking while a trial is outstanding - it is the level that waits, not the bar.

Held at levelTrialBringReward
3Chemist Trial I2x Catalyst II10,000 gold
6Chemist Trial II2x XP Potion II30,000 gold
9Chemist Trial III2x XP Potion III60,000 gold

Skills

Holding this trade puts these in your Skills tab. Log out and back in after taking a new trade - the skill list only picks it up on the next login.

SkillWhat it does
CraftOpens your crafting profession's workbench wherever you are. You must have an active crafting profession; retiring it takes this skill back. Costs nothing and has no cooldown -- the work itself is the cost. Appears in your skill list after you relog with the trade active.

Perk ladder

Each level unlocks the perk on its row. The last column is what you actually have at that level: a perk never lowers a value an earlier one gave you, so a strong level-6 signature carries on until something beats it. A perk marked new is unlocked once and stays.

LevelPerkIn gameWhat you have from this level
1Practised HandsBreak down gear anywhere.new: break gear down anywhere (Ctrl+Shift+V)
2Thrift I5% to recover a material.5% chance to recover a material
3Steady Work5% for a second item.5% chance to recover a material; 5% chance of a second item
4Portable WorkshopCraft anywhere, no merchant.new: craft anywhere, no NPC (Ctrl+Shift+C); 5% chance to recover a material; 5% chance of a second item
5Thrift IIRecovery rises to 10%.10% chance to recover a material; 5% chance of a second item
6Full Batch25% for a double batch.10% chance to recover a material; 25% chance of a second item
7Practised EyeSecond item rises to 12%.10% chance to recover a material; 25% chance of a second item
8Thrift IIIRecovery rises to 18%.18% chance to recover a material; 25% chance of a second item
9MasterworkSecond item rises to 20%.18% chance to recover a material; 25% chance of a second item
10Grand DesignSecond item rises to 30%.18% chance to recover a material; 30% chance of a second item

What it adds to what it makes

  • Buff items this trade makes last 2% longer per trade level (up to +20%) when you use them.

Recipes

35 recipes, by the craft-window category they sit in. The trade level is what the server asks of you; the dungeon level in a category's name is the gear's, not yours.

CategoryWhereTrade levelRecipesXP per craftExamples
[Chem] AlchemyBasil1-102010-100Potion of Vitality I Package, Potion of Vitality VI Package, Potion of Mana X Package
[Chem] Catalyst Vevery craft counter1110Catalyst V
[Chem] CatalystsBasil1-7510-70Catalyst I, Catalyst II, Catalyst IV
[Chem] Alchemy IIBasil2-91020-90Wind Powder Package, XP Potion II, Gold Potion III

Back to Professions.

Reviewed 2026-09-25