Gear & Crafting

Lapidary

Cuts and combines marbles. The only source of the Nv70 stones nothing else drops.

Cuts and combines marbles. The only source of the Nv70 stones nothing else drops.

One of the twelve professions. Every trade runs from level 1 to 10 and keeps its own level and experience; a character can hold all of them at once, from character level 20, for no gold.

At a glance

FamilyCrafting
Where you workOnyx
Recipes13
Mastery trialsAt levels 3, 6 and 9
SkillsCraft
  • Onyx: Gaiyan Town

Levels and ranks

Take the trade from the profession tab in the character window. Experience comes from every craft or gather the trade owns, and the amount depends on what you made or picked.

LevelRankExperience to the next level
1Apprentice200
2Apprentice500
3Journeyman900
4Journeyman1,400
5Artisan2,000
6Artisan2,700
7Master3,500
8Master4,400
9Grandmaster5,400
10Grandmaster-

Mastery trials

This trade cannot pass level 3, 6 or 9 until you finish that level's trial with Jacks in Gaiyan Town. Each asks for two pieces of your own work from the level being tested. Your experience keeps banking while a trial is outstanding - it is the level that waits, not the bar.

Skills

Holding this trade puts these in your Skills tab. Log out and back in after taking a new trade - the skill list only picks it up on the next login.

SkillWhat it does
CraftOpens your crafting profession's workbench wherever you are. You must have an active crafting profession; retiring it takes this skill back. Costs nothing and has no cooldown -- the work itself is the cost. Appears in your skill list after you relog with the trade active.

Perk ladder

Each level unlocks the perk on its row. The last column is what you actually have at that level: a perk never lowers a value an earlier one gave you, so a strong level-6 signature carries on until something beats it. A perk marked new is unlocked once and stays.

LevelPerkIn gameWhat you have from this level
1Practised HandsBreak down gear anywhere.new: break gear down anywhere (Ctrl+Shift+V)
2Thrift I5% to recover a material.5% chance to recover a material
3Steady Work5% for a second item.5% chance to recover a material; 5% chance of a second item
4Portable WorkshopCraft anywhere, no merchant.new: craft anywhere, no NPC (Ctrl+Shift+C); 5% chance to recover a material; 5% chance of a second item
5Thrift IIRecovery rises to 10%.10% chance to recover a material; 5% chance of a second item
6Careful Cut20% to recover the stone.20% chance to recover a material; 5% chance of a second item
7Practised EyeSecond item rises to 12%.20% chance to recover a material; 12% chance of a second item
8Thrift IIIRecovery rises to 18%.20% chance to recover a material; 12% chance of a second item
9MasterworkSecond item rises to 20%.20% chance to recover a material; 20% chance of a second item
10Grand DesignSecond item rises to 30%.20% chance to recover a material; 30% chance of a second item

What it adds to what it makes

  • 1 point per trade level (up to 10%) of chance that a soul charge keeps its [marble](/wiki/marbles).

Recipes

13 recipes, by the craft-window category they sit in. The trade level is what the server asks of you; the dungeon level in a category's name is the gear's, not yours.

CategoryWhereTrade levelRecipesXP per craftExamples
[Lapid] MarbleOnyx1-101310-100Greater Crimson Marble Cluster, Greater Flare Marble Cluster, Greater Breccia Marble Cluster

Back to Professions.

Reviewed 2026-09-25