Gear & Crafting

Mining

Work ore seams for the metal every weapon and plate armour begins as.

Work ore seams for the metal every weapon and plate armour begins as.

One of the twelve professions. Every trade runs from level 1 to 10 and keeps its own level and experience; a character can hold all of them at once, from character level 20, for no gold.

At a glance

FamilyGathering
Where you workIts nodes out in the world
Mastery trialsNone - gathering trades level on experience alone
SkillsNone

Levels and ranks

Take the trade from the profession tab in the character window. Experience comes from every craft or gather the trade owns, and the amount depends on what you made or picked.

LevelRankExperience to the next level
1Apprentice200
2Apprentice500
3Journeyman900
4Journeyman1,400
5Artisan2,000
6Artisan2,700
7Master3,500
8Master4,400
9Grandmaster5,400
10Grandmaster-

Perk ladder

Each level unlocks the perk on its row. The last column is what you actually have at that level: a perk never lowers a value an earlier one gave you, so a strong level-6 signature carries on until something beats it. A perk marked new is unlocked once and stays.

LevelPerkIn gameWhat you have from this level
1Sure FootingGathering is 5% faster.gathering 5% faster
2Keen Eye I5% for an extra ore seam.gathering 5% faster; 5% chance of an extra unit
3Practised PaceGathering is 10% faster.gathering 10% faster; 5% chance of an extra unit
4Keen Eye IIExtra unit rises to 10%.gathering 10% faster; 10% chance of an extra unit
5Fluid MotionGathering is 15% faster.gathering 15% faster; 10% chance of an extra unit
6Keen Eye IIIExtra unit rises to 15%.gathering 15% faster; 15% chance of an extra unit
7TirelessGathering is 20% faster.gathering 20% faster; 15% chance of an extra unit
8Rich SeamExtra unit rises to 22%.gathering 20% faster; 22% chance of an extra unit
9Second NatureGathering is 25% faster.gathering 25% faster; 22% chance of an extra unit
10Bountiful HandExtra unit rises to 30%.gathering 25% faster; 30% chance of an extra unit

What you gather

Every node always gives its main item and then rolls its extras. Experience per gather rises with the node's tier.

TierGather timeXPAlways givesChance of
14 s12Copper OreRuby I (10%), Sapphire I (10%), Garnet I (10%), Opal I (10%), Upgrade Success Crystal (+5%) (5%)
24 s20Steel OreRuby II (10%), Sapphire II (10%), Garnet II (10%), Opal II (10%), Upgrade Success Crystal (+5%) (5%)
34 s28Mythril OreRuby III (10%), Sapphire III (10%), Garnet III (10%), Opal III (10%), Upgrade Success Crystal (+5%) (5%)
45 s36Cobalt oreRuby IV (10%), Sapphire IV (10%), Garnet IV (10%), Opal IV (10%), Upgrade Success Crystal (+5%) (5%)
55 s44Titanium OreRuby V (10%), Sapphire V (10%), Garnet V (10%), Opal V (10%), Upgrade Success Crystal (+5%) (5%)
65 s52Titanium OreRuby V (10%), Sapphire V (10%), Garnet V (10%), Opal V (10%), Upgrade Success Crystal (+5%) (5%)

Tools

A worn tool is optional and never required: it raises the chance of the node's extras by the percentage shown - a relative uplift on the node's own odds. Tools are crafted at Fortuna in Gaiyan Town, at any character level.

ToolExtras chance
Copper Pickaxe+15%
Steel Pickaxe+35%
Mithril Pickaxe+50%

Where the nodes and fishing spots are is on the crafting page.

Back to Professions.

Reviewed 2026-09-25