Skills are the buttons you actually press. This page is about how you get them; Classes covers what line they belong to.
Your first two skills are free
Every class is granted its two basic skills at level 1, so a new character has something to press before the first trainer visit. The starter kit - the skills of the level 1-19 band - can be levelled from the moment you get it: it now goes to rank 3, at 1 skill point and no gold per rank, and the full opening kit is yours by level 12. Maxing the whole band costs 31 points against 18 earned, so it is a real choice - and every point you spend there is refunded at the job change, so nothing is wasted.
Buying the rest from a trainer
Past the starter band, skills come from a trainer NPC. A request is refused before it charges you anything, checked in this order:
- the trainer teaches your job at all
- your character level is high enough
- you have the skill points
- you have the gold
Learning then spends skill points, god points and gold together - not just one of them. Skill point costs across the class trees were rebalanced on 10 September, so a rank that felt expensive earlier in the alpha may not cost what you remember.
Some skills share a cooldown with their upgraded form: using the base skill puts the improved version on cooldown too, and the reverse.
Your weapon decides what you can press
Roughly nine skills in ten are locked to a single weapon type, so swapping to an off-type weapon silently costs you most of your kit - see Classes for the full weapon table and the swap cooldown. This is the real shape of a "build": which weapon family you live in, more than which class name you picked.
A first look at each job's kit
Skill names and every skill and buff description now show fully in Portuguese when the game language is set to Portuguese - only the skill name itself stays in English, to match what is drawn on the skill bar. A taste of what each weapon family opens with, before you specialise further into one of its two lines:
| Job | Early skills |
|---|---|
| Warrior (sword and shield) | Severe Cut, Warrior Strike, Provoke, Holy Shield |
| Swordsman (two-handed blade) | Sword Draw, Gravity Blow, Giant Strike, Sharp Strike |
| Assassin (dual katar) | Assassinate, Hands of Ghost, Dragon Claw, Snake Bite |
| Archer (bow) | Focus, Muscle Buster, Rattlesnake, Sharp Eyes |
| Cleric (orb, healer) | Divine Blessing, Quick Heal, Thunder Energy, Meditation |
| Wizard (staff, nuker) | Time Bomb, Sphere of Fire, Wind Explosion, Mana Energy |
Past this opening kit, a line's later ranks are titles on the same kit, not a new one - see Classes for how the twelve lines and their rank titles fit together.
Where to go next
- Classes - the twelve lines, the weapon table and the swap cooldown
- Marbles - the flat damage bonus every class can carry
- Tome of Power - class-specific passive stats on top of your skills
Reviewed 2026-09-20
